In the early concept phase we decided to stay grounded in the real world, veering away from a full cg approach. Our treatment involved a single shot with a sweeping camera move through a frozen moment in time. By starting close-up on the action and swinging out wide to reveal the players, the camera would need to move much faster than a traditional motion control rig. We tapped our friends at Motorized Precision, a local startup specializing in cinematic robot motion control systems. Using their flagship robot, KIRA, we were able to program precise, repeatable camera moves and focus pulls at varying speeds, capturing solid assets for our cg team to work with.
We created a holographic UI style to highlight the unseen aspects of the game, exploring the space where the physical world ends and the imagination begins. The goal was to keep the holograms simple and clear, avoiding the temptation to create complexity and distraction. Each graphic element is purposeful, informing the viewer as to what’s happening in the game.