Growing up in the San Francisco Bay Area, Matthew's passion for art began before he could tie his shoes. His early works involved handfuls of crayons and any available wall space as his canvas. After refining his style due to the financial constraints of frequent interior repainting, he began filling notebooks with sketches of characters and letterforms. Blessed to have a highly gifted engineer and craftsman as a Father, and an artist and photographer as a Mother, Matthew was always immersed in projects involving art, wood-working, electronics, mechanics, and more.
Eventually, with the guidance of his hippie Uncle (a professional photographer and vintage collectibles guru), he made short films on 8mm in the woods around Mt. Tamalpias, and was informally schooled in art, music, and design, with constant immersion in rooms full of old records, film equipment, 60s concert posters, vintage robots, and mid-century objects. He also began playing music at an early age, building a 4-track recording setup in his bedroom and experimenting with old electric guitars, drum machines, and synth equipment throughout high school.
After high school, he traveled extensively on long and rather dangerous backcountry wilderness expeditions, primarily in the deserts of Southern Utah and mountains of Central Oregon. He developed an insatiable interest in learning ancestral skills and survival techniques, and planned to eventually become an instructor on expeditions for troubled youth. When he wasn't sleeping under the stars, hanging from rock faces, or being stung by scorpions, he worked as a finish carpenter building custom cabinets and staircases, and experimented with furniture making and fine art. He swore repeatedly that he would never use a computer.
In 1999, Matthew moved to Southern Oregon to study design and "multimedia". Soon after, he co-founded his first company; a hybrid creative studio for audio, video, and interactive projects. The space had a small but state-of-the-art performance and recording studio, as well as a multi-seat video and audio post production facility. In addition to becoming a successful production company, the studio became a favorite community venue for intimate performances by well-known acts. Most shows were filmed with multiple cameras and recorded multi-track. In a pre-YouTube era, the team would author DVDs and CDs of the shows and distribute them independently. Eventually, content was streamed live on the web via their online channel, made possible through a collaboration with Brightcove in developing one of the first live flash-encoded streaming video channels.
He eventually moved on to explore other facets of his creativity and to shed the complexities of owning a business. For the next five years he worked for a small, high-end production company led by a veteran hollywood producer and director team, where he was mentored in the craft of filmmaking and broadcast design. He edited national tv spots and long-form media, and designed and animated motion graphics for broadcast, movie title sequences, and interactive dvd menus. He also developed his skills working on-set in various roles, being part of the production of five feature-length films, including three documentaries, through post production. He was fortunate enough to work on some of the earliest productions involving digital HD cinema equipment.
In 2007, devoting himself to motion design, he began freelancing with various studios on the West Coast. After working on a tv spot in Portland in 2009, he'd discovered a place to call home. Since living in Portland, he's been on staff as a senior creative with Tangible Worldwide, for clients including T-Mobile, Research In Motion, and Pitchfork. He also helped shape the infamous music-filmmaking collective, Into The Woods, as a video director and art director. In 2010, he joined Wieden+Kennedy at their Portland HQ as senior motion designer, helping lead an amazing team of 2D and 3D animators into becoming a broadcast-capable motion design department within the agency. During his years at W+K, he worked on projects for Nike, Target, Sony, Dodge, ESPN, Laika, and others. More recently, he’s done contract stints at Instrument, North, Razorfish, Cinco Design, and continues to freelance for clients all over the planet.